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Play sounds in unity
Play sounds in unity









  1. PLAY SOUNDS IN UNITY HOW TO
  2. PLAY SOUNDS IN UNITY FOR ANDROID

Thus resulting in optimized memory usage! Once the buffer is played, it will be unloaded hence freeing up the memory. If you remember I had set Load Type as streaming, so this will buffer the audio clip on the go and will be played from it. Here we disabled preload audio hence, there was no need for the device to preload all audio clips at the start, hence the faster loading time! Audio Clips will only be loaded in a memory as and when they are required.īut the question here in your mind might be, "Once I load and use all audio clips, would they not hold all of the memory?" You already know HOW! It’s all about why! OHH THAT’S FANTASTIC!! BUT WHAT, HOW, WHY…! Total Audio memory went down from 145 odd MBs to 5.8 MBs that too without deleting a single audio clip!!! That is 25 times optimized memory usage!! This might differ from device to device, depending upon CPU and memory power and just to give you a heads up I use "Motorola MOTO G2" In my case, the game loading time went down from 15 seconds to 2 seconds.! That is about 5-7 times faster loading time.! :D"įollow all Building steps just like before. "If you have read the above link properly, you might already know why I am doing this.

PLAY SOUNDS IN UNITY FOR ANDROID

Check mark Override for Android and set Load Type as Streaming. Inspector will show settings just like the image below:Īs seen in the above image lets de-select Preload Audio Data. Now select all looping background music clips. To understand this step better, first go through the following link that explains different settings of AudioClips (Proper understanding is required for optimization purpose) Step 1) Perform a few setting tweaks On Audio Clips To get the answer let us take certain steps and continue with our example There is always a solution! But here the question is, OKAY, I ACCEPT THAT AUDIO IS TAKING TOO MUCH MEMORY! So mobiles with RAM less than 512 MB would struggle to keep your game going! Now check the profiler, move to the Audio part of the profiling.Ĭheck out the "Total Audio Memory" indicator that shows about 145MB.! In short Audio is taking about 145 MB of memory alone. In my case, it took about 10-15 seconds to load out from the Unity’s default splash screen! I have about 15 background music audio clips and about 40 odd SFX sound clips. "How much time did it take to load the game?".Generate android build and do not forget to check mark Development Build and Auto Connect Profiler. Now test it in the editor if it’s working properly. Link these methods to the buttons in the scene as per their respective names. Here PlayRandomMusic() and PlayRandomSFXSounds() will play random Music/ Sound when called.

play sounds in unity

So here I took two Arrays of AudioClips named backgroundMusicClipsArray() and SFXSounds() for background music and SFX sounds respectively. Public AudioSource backgroundMusicSource īackgroundMusicSource.clip = backgroundMusicClipsArray Public AudioClip backgroundMusicClipsArray Step 2) Setup the Following Script: public class SoundManager : MonoBehaviour My screen setup is simple as shown below (Just to give you an idea): Take an Empty Game Object named SoundManager. Take a canvas with two buttons (one MusicButton, the other SoundButton).To understand this let’s take a simple example.

play sounds in unity

  • Yes, it’s quite simple, but it has the power to make your game go into a coma!.
  • If you are new to Unity, you need to first get the clear idea of how audio management works in Unity.įor this, you can refer the following link that will give you a basic idea of Audio Clips, Audio Listeners and Audio Sources.ĪUDIO MANAGEMENT IN UNITY IS QUITE SIMPLE AND BASIC, So I decided to put this blog post up here that might help you. I could not find any reason or solution behind this issue anywhere on the Internet. Yes, I know that feeling! Sounds can be tricky to manage I had the same issue while developing my first game.

    play sounds in unity

    You have all loads of sound questions just like the ones above, running all over your mind! Then comes the Oh moment! (Don’t forget the blaming time ) ) Now when the sounds are ready, time to build! Yes, sounds can be a big headache! Imagine you are on a deadline and it’s almost launch time, you have finally decided to integrate sounds in your game. Why do I see some lag/delay in the game while playing sounds? Why are sound files taking so much memory? Why is there a big lag while playing game sounds? Latest Optimization Initiative for Unity Games.

    PLAY SOUNDS IN UNITY HOW TO

    If you would like to learn how to optimize your games, you can check out this blog post: This blog post is part of our ongoing Latest Optimization Initiative for Unity Games.











    Play sounds in unity